electronic game

OLAC Video Game Vocabulary

"Video games are extremely popular materials held by both public libraries and academic libraries. There is a compelling need for a robust genre vocabulary for cataloging video games that will aid users in identifying video game titles by genre. (...) The OLAC video game genre vocabulary includes sixty-six genre terms, each with a scope note to help librarians choose the correct term when cataloging video games. The vocabulary is fully cross-referenced and includes authoritative sources to corroborate the usage of the genre term as applied to video games.

Pokémon Category

"In a Pokémon's Pokédex information, the category (...) (Japanese: 分類 classification) is a name which identifies the Pokémon based on one of its defining biological characteristics. Most often, the defining traits are part of the Pokémon’s physiology, special abilities, or behavior. It was previously also known as species. (...) Because of how brief and uninformative the description of a Pokémon often is in its category, and how little the category relates to other data, it is not often regarded as an important piece of information about a Pokémon.

Terminologia dels videojocs

"Aquest diccionari recull prop de tres-cents termes amb les denominacions i la definició en català i amb els equivalents en castellà, francès, anglès i alemany. L'obra es fruit d’un treball de col·laboració entre terminòlegs i especialistes del sector. (...) La indústria dels videojocs és avui un fenomen de masses. Les primeres màquines recreatives, aparegudes durant els anys vuitanta, han deixat pas a un mercat que progressivament es consolida com un dels sectors audiovisuals més rellevants.

"This dictionary contains about three hundred names and terms with Catalan definition and the equivalents in Spanish, French, English and German. The work is the result of a collaboration between industry experts and terminologists . (...) the video game industry is now a mass phenomenon. the first gaming machines, which appeared in the eighties, has given way to a market that is gradually becoming one of the most important audiovisual sectors.